Tuesday, December 28, 2010

Graduation & Behind the dragon

Oops! I forgot to do this post, was meaning to and got hung up in other business so.... here it goes!

Duke the dragon is what I focused on for portfolio defense for my BFA in Game Art & Design. Through the years of attending the Art Institute of Atlanta I picked up many a skills from various professors and piers. I developed and dove head first into every subject and every program I could get my hands on. After using

UDK quite a bit making various sets of levels as a project manager / modeler / tutor, I confirmed my passion for creating characters and creatures in vivid detail, but I needed a starting point. After studying/watching many films and simply being moved by the level of detail and emotion I felt from the characters, I thought to myself, "If they can do it...". Duke was my first real personal passion that I got to dive into without restrictions of deadlines however balancing his work along with 4 other classes was a little difficult to say the least haha. The dragon evolved more and more with every passing day I put my pen to my tablet, it seemingly just grew on it's own in Zbrush. Around every corner I sought guidance and criticism because I was attempting something out of my major, I wanted him to be film quality. Although I'm far from seeing Duke in a clip comparable to the quality of WETA, Blizzard, or ILM... This year ends with only good feeling in my heart, knowing that I took the biggest step I could towards that goal. The goal to make an impression on today's digital society and inspire others as they've inspired me.A thanks to all my professors, piers, friends & family.

A special thanks to Rodney Allen, Ola&Joe Gardener, Paul Orlando & Tom Baker who insisted on pushing me past my limits and did their best preparing me for the real world.

Thank you all for your time and efforts in keeping up with my blog... Happy New Year! :)

-Christopher M. Chinea

Tuesday, December 7, 2010

Subsurface Rendering

So I've been studying lighting, rendering, and materials using Zbrush BRR.... Took that head that I dis quick the other day and poof! Got this, thought it was worthy of a post. Enjoy!
Thanks for your time,

Christopher M. Chinea

Monday, December 6, 2010

Random Sulpt

In my endless urges to sculpt I decided to step away from my dragon momentarily and sculpt a bust... Here are the results!
Back to work!!! work work work :)

Thanks for your time,

Christopher M. Chinea

Wednesday, December 1, 2010

Duke cont.

I haven't updated my blog in some time so here is a recent turn around of duke that I quickly rendered. Enjoy!

The armor on his neck and tail have yet to be finished in this version. So I simply threw a material on it for rendering purposes.

Friday, November 12, 2010

Business Card & Web Design

This seems to be taking quite a long time with all the variations I've had to make through suggestions and small changes. I did my best to listen to what everyone had to say about it, different design choices and asking as many people as I could what they liked. Ultimately I am more than happy with the final design and layout of both my business card and my website. Time to finally get back to what I love doing! With time growing short I intend to finish as many of my sculpts to that prime finished detail as possible. Look forward to to bonus conceptual textures when I get time to do them for certain models. Criticisms and suggestions are more than welcome here, so bring em on!

First, the back of my business card. I decided to go with a piece I've done on the back of my card to immediately state what I'm all about with a brand. The digital sculpture of Duke the dragon is made to look like he is walking out of the darkness and the wierd mystical smoke symbolizes my style or creation (birthing from imagination).

Second is the back of my business card. The back is made to be simple in design yet effective and sleek. The viewer is presented with my name on a semi-reflective surface with my title and my contact info squared out and lined up to fall from the beginning of the name and lined up with other tops of text and spacing so it is clean and representable.

Last is my website design, I have been informed to keep my design as consistent as possible. The final choice in this was to either continue using the smoke on a reflective surface or use Duke the dragon again. If I were to choose the smoke* I would have to design my business card to emulate that as well, which I have done in the past. See below...

The reason why I didn't go with this option is because I would rather have a card that at first impression someone was able to tell that I am a digital sculptor & 3D character/creature artist.

*(You can see the design earlier in my blog, the post is labeled "New Look!!!")

Thank you for your time and interest,

Christopher M. Chinea

Friday, November 5, 2010

Duke - Conceptual Textures

So, I've been experimenting with conceptual textures today. I saw a similar process done by Alex Alvarez and thought I could scratch the surface of it with my growing knowledge of Zbrush. So I dedicated some time today to do these variations based on my personal exploration on how to conceptual texture to hand off to texture artists, that is if I'm not the one doing the textures ;). I hope you enjoy them!

PS. The image is a 4096, so please feel free to look closer! Again any comments or critiques are appreciated and welcomed.

-Christopher M. Chinea

Wednesday, October 20, 2010

New Look!!!

I've been working on my personal look and from several evolutions combined my dark style with a sleek/sexy simple design that speaks... Here are the two elongated versions of the picture.

Please feel free to leave comments

Thank you for your time,

Christopher M. Chinea

Thursday, October 14, 2010

More logo design for portfolio!

Weeeeeeeeeee, finalizing my logo designs... Here are some final design choices.... Enjoy!!

Thank you for your time,

-Christopher M. Chinea

All things Duke!

Here is a side update from last week as well, an issue was brought up by a colleague of mine, Kasey Kimberly. She has experience in horseback riding and informed me about changes I can make to my saddle to make it more believable from the perspective of a horseback rider. Additionally the issue was assessed about the harness of the saddle and what needs to change to actually support it and not interfere with the webbing of his wings. Ah... collaboration in design and critiques, that's why I pay my expensive loans for art school... The environment and the people :) so Kasey if you're reading this, thank you for contributing and further fueling my desire and passion! Here is the picture of projected changes to the harness.P.S.- Here is a link to Kasey's Blogspot

Thank you for your time,

Christopher M. Chinea

Tuesday, October 12, 2010

W.I.P. Killshot List

Well then folks here it is... My last quarter at the Art Institute of Atlanta. As per project and portfolio requirements this is what you can look forward to seeing!

The Brute is a 2hr quick sculpt I wish to take to a full character design.

Any fan of starcraft can recognize a Hydralisk! This is a 2.5hr quicksculpt that I intend to take pretty far in detail in tribute to Blizzard Entertainment. Plus always been a fan of the way Zerg look :)_
"Glory" is a bust I did a while ago, time on the bust was around 2.5hrs, I intend to use an additive clay process I developed using Zspheres to convert the bust into a full bodied character within minutes, and to later retopologize
Revenant -00 is themed to be a high tech female psi-warrior. With her back story leading into being a science experiment for the control of technology through the mind... Basically kick ass chicks with guns :)_.
I also plan to do a male nude at some point as well, (possibly) if there is time that is...

Thank you for your time!
-Christopher M. Chinea

Duke the Dragon, Update!

Hey guys it's been a while since I have updated Duke on my blogspot, so I threw a quick little mash up of where he stands as of late... Here he is! As the design is coming to an end I am finally adding all the armor and accessories that give Duke more of his character. I'll finish the subtool additions and feet very soon, look for a more in depth update very soon!

Thank you for your time,

-Christopher M. Chinea

Saturday, October 9, 2010

I'm Back!!!

Heyas Everyone!
It's been a while since I have updated my blog, but that is all changing! As my work flow is stabilizing once again from the release of Zbrush 4.0 (a.k.a. Accustoming myself to all the new features for speed sculpts!). I will be keeping a nice flow of updates on my blog from 1-3 updates a week.


Recent work...
I have been working on my logo & signature design for portfolio alongside my personal studies. From sketchbook and many different variations in Photoshop I feel as if I'm closing in on a logo choice... And here it is!!!
This is part of a 1 of 8 set of variation sheets, I just liked this one the most overall

What you see on the left are the choices from the 8 original sheets I liked the most and got positive feed back on.While I was pushing the designs I decided to go extremes and make them really different from my originals (The 6 on the right). Ultimately Versions 1, 2, and 5 (right side) are picked. 2 being a personal favorite as well as the most picked.

The next step is pushing the backdrop of the logo. I might take out the shield, might add wings for more of an interesting overall silhouette... Feedback here would be of extreme benefit and will be most appreciated!

Inspiration and Logo Meaning
1. The logo is made up of the first letter of my first and last name (CC)
2. The cross is made to resemble the x/y axis with the z axis on top
3. The style of the letter 'C' also resembles the mathematical phenomenon of life, also know as the 'Fibonacci Sequence'.
4. Added bonus, the style of the Z slightly resembles that of the Zbrush logo. Fitting, as I consider myself a Zbrush artist :)

Thank you for your time and for viewing my post!

-Christopher M. Chinea

Monday, August 30, 2010

Duke Update

More WIP updates on Duke...

Thursday, August 26, 2010


Muscular reconsideration via comments and suggestions.

Thank you for your time,

Christopher M. Chinea

Monday, August 23, 2010

Duke Progress (UPDATE)

Hey guys, sorry I haven't been keeping up to date with my progress on the Dragon 'Duke'. Here are some quick renders from Zbrush.

Been focusing on creating a believable muscle structure of a dragon so my friend Leonard Nicholas can create a muscle rig. Additionally the head of the dragon is going to be redone in form and design wish is why you don't see much work on it yet. I'll try to keep you guys updated weekly from here on out :).

PS- Here is a quick little turnaround I threw together

Thank you for your time, and critiques are welcome!

Friday, July 23, 2010

"Duke" W.I.P.

I've decided to model and sculpt a dragon, here's my progress

Some basic silhouette forms and sketches I threw together.

Starting a Zsphere Skeleton in Zbrush

Playing around with form further while Zsketching.

Blobbing in masses for general form.

I think I'm going to stick with this blocked form for my base.
*Note, this Zsketch was not focused on muscles, only general form of the character

Look forward to more updates!!!